Assets
How indie developers buy, organise, and import game assets: asset packs, file formats, Unity packages, and the pipeline from download to build.
Your downloads folder is not a library
Bought packs pile up as zip files with useless names. A short filing habit stops a solo developer paying twice for the same art.

Open the package before Unity does
A Unity package can hide scale, a demo scene, and a licence you have not read. Look before it lands in the game project.
