Shipping
Getting an indie game out the door: export presets, Steam and itch.io store pages, release notes, and repeatable builds.
Steam's discounts tab is going algorithmic
Valve is swapping hand-picked deals for a feed tailored to each player. For small games that's mostly good news, and there's work worth doing now.

Make the export boring before you touch the store page
Run the export preset twice before you write a store page. The release note should describe the build you actually uploaded.

Write the store page while the build is still ugly
An itch page is a list of promises. Write the sentence while the game is still rough, then delete every promise the build does not keep.

A release brief, annotated
A labelled specimen of a release note: version, platforms, what changed, what was tested, and what the page must not claim. The game is invented.
