Engines
Practical guides to Godot, Unity, and Unreal for solo and small-team developers: scenes, project structure, and habits that keep a game readable.
Unity 7 alpha: what's new, and why to stay on Unity 6
The first Unity 7 alpha swaps Mono for CoreCLR in the editor. The payoff hasn't arrived yet, so stay on Unity 6 and use the time to get ready.

Godot scenes are text, so read them
A text scene only helps if you look at the diff. A few habits keep a solo Godot project understandable, even with one author.

If the player has to squint, the system is not finished
A system the player cannot read is a system you will misread too. Clarity belongs in the same list as the rules.

Your file browser cannot see inside the engine files
Unity packages, Unreal assets, Godot resources, and shop zips are often blank icons. That is how a year of packs goes missing.
